Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Sunday, September 20, 2099

Welcome to WOC Studios!

Welcome to William O'Connor Studios!
The Art of William O'Connor


Author/Illustrator of the best selling Dracopedia book trilogy, as well as illustrator of over 5000 illustrations for the gaming and publishing business, William OConnor's 25 year career has allowed him to work with such companies as Wizards of the Coast, Impact Books, Blizzard Entertainment, Sterling Publishing, Lucas Films, Activision and many more. Winner of over 30 industry awards for artistic excellence including 10 contributions to Spectrum: The Best in Contemporary Fantasy Art and 10 Chesley Nominations. William has taught and lectured around the country about his unique and varied artwork as well as being a regular contributor to the popular art blog Muddy Colors and exhibiting his work at such industry shows as Illuxcon, New York Comic Con and Gen Con. 

William now lives with his family and keeps his studio in New York. 

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Thursday, September 7, 2017

The Cursed Folk: Designing the Tiefling




by William O’Connor

Still Frame.  Neverwinter  2013

Ten years ago in the spring of 2007 I was given the august responsibility of helping the creative team at Wizards of the Coast design many of the Races and Classes for Dungeons and Dragons 4th Edition.  This was a very exciting opportunity for an artist who had grown up with the art of Elmore and Parkinson hanging on his wall and had watched as Todd Lockwood had so masterfully designed the previous edition. 

The other races such as the humans and the elves had all been well established and besides giving them a little stylistic tweaking there wasn’t much to do with them.   The dragonborn were a new and unique challenge which I’ve already discussed in my earlier blog War of the Dragonborn.  However I was presented with a new race for the core set that despite my decade of illustrating for D&D I had never heard of before. 

The Tiefling were a race that had been only had slight mention in earlier editions and the artwork for the race was very minimal.  The most established depiction for the Tiefling was a small spot illustration in a 3rd edition monster manual.  The 4th edition design team wanted to make the Tiefling a core race but wanted to radically update their appearance to make them look more intimidating and “cool”.  The current depictions of the Tiefling did not inspire feelings of intimidation.  The drugstore little horns glued to the forehead and the thin cats tail made them look like humans at a con masquerade.  I knew that I wanted them to a be a distinctive race with unique anatomy and not a Star Trek Alien-of-the-Week or manga cartoon.

The horns and the tail were the defining elements of the race so my first direction was to make them as prominent as possible.  Part of the design of the 4th edition was to integrate the design into being a miniature game so part of the process was to make the character’s silhouettes easily recognizable from a distance. This consideration also had the challenge of limiting the height of any figure so horns that protruded upward were unwanted, but I felt they should still be distinctive.  I designed powerful horns that grew sweeping back from the skull and a tail that was not just a swishy, decorative monkey tail but a powerful dragon tail that was as substantial as a third leg.  The tail would be capable of an extra sweeping attack and would grant the Tiefling powerful bonuses to dexterity,  jumping, agility and discipline.  These bonuses would make the tiefling natural rogues and fighters.  With the horns as well I saw a fun opportunity to make them more than merely ornamental.  Designing the horns to grow as the character leveled up I thought was a fun chance to give the tiefling a unique ability to display their power.  

Early Concept Sketches Tiefling Anatomy 2007
Early visualization for Tielfling horn growth 2007


Tielfing Body Study 2007


In concept design it is understood that the process is a team effort and that dozens of people will be weighing in and chopping your ideas down into manageable pieces.  Knowing this I went in big with my initial ideas expecting them to be be turned down and needing to be modified.  To my surprise the design team liked them and we progressed with very little change to the initial concept, but from a mechanical view not many of my ideas were incorporated. 

Once the physical traits of the race became established I needed to start to design their cultural aesthetic.  The dwarves were from the mountains, the elves from the woods, the humans from the plains, but where were the tiefling from? What was their history?  I struggled with this in reading the texts since most of the descriptions talked of them being a nomadic people with no home living in small isolated communities mostly in human cities.  I eventual cornered the creative director Stacy Longstreet  and asked her to tell me who the tielfing were in one sentence.  She thought for a moment and then said, “They are the cursed people.”  Its rare in art when a bell goes off in your head, but that really happened and a flood of images poured into my head.  They weren’t evil they were cursed.  A dark, lost, unwanted people wandering the world carrying their shame with them wherever they went.  I loved it.  My immediate touchstone was of course vampires, and I worked to give the tielfing that sexy, dark and gothic appeal despite their "deformity".  I carried this idea over into everything about them, their clothes and equipment.  I wanted everything to have a twisted aesthetic as if all of their prized heirlooms and weapons, all the relics of a lost past,  were also cursed and contorted into horrible but beautiful shapes, imagining that the forms of the weapons should reflect the shapes of their tails.  Elegant and deadly like the tielfing themselves.




It has been a great pleasure to watch over the years a design that I’ve worked on be developed and evolve in the hands of many other artists and animators.  Below are some examples of never seen concept art I did ten years ago, Enjoy.

Enjoy-

WOC 


























©2017 William O'Connor Studios

Wednesday, June 7, 2017

William O'Connor's Frankenstein


Several years ago I was approached to develop an illustrated edition of Mary Shelly's Frankenstein.  I was extremely enthusiastic since it was a favorite of mine and a literary classic.  For several months I read and researched the work and produced a folio of sketches, color comps and diagrams based on my interpretations of the novel.

My immediate take on the early 19th century gothic tale was how scary it was.  This was one of the first real psychological thrillers and works of science fiction.  Grave robbing, corpse mutilation, zombies, paedocide, serial murder, mental illness and drug use were all front and center in the plot.  Eventually however the project was canceled and I was left with a file full of concept art that never got finished or published.  I'm attaching a sampling here for the first time for you to see my take on this literary classic in all its dark and horrific detail.  Perhaps one day I'll get to finish it.

Enjoy!

WOC

"I will glut the maw of death until it be satiated with the blood of your remaining friends!"

Ingolstadt

"We perceived a low carriage, on a sled, and drawn by dogs, at the distance of half a mile, a being which had the shape of a man, but apparently of gigantic stature."

"...what I held in my arms had ceased to be the Elizabeth that I loved and cherished."

"The dissecting room and the slaughter house furnished many of my materials."

"As I still pursued my journey to the northward, the snows thickened and the cold increased in a degree almost too severe to support."

Add caption

"..I kept my workshop of filthy creation."









Wednesday, April 26, 2017

Python Dragon



Check out my YouTube video of a time lapse digital sketch of Python Dragon...

PYTHON DRAGON VIDEO

https://www.youtube.com/watch?v=deU3AGtGoPM&feature=share

Enjoy

WOC

Thursday, January 19, 2017

Fantasy Character Workshop #006

William O'Connor

Working as a fantasy illustrator for over twenty years I have created hundreds (maybe thousands) of fantasy characters.  When I was a student I would draw the characters of all the players in my gaming group.  later working for various games I would be commissioned to illustrate and design characters from stories.  As an artist many of these commissions became derivative to the point of becoming boring (Dwarf Fighter with an Axe, Elf Ranger with a Bow, etc.)  so I strove to change things up and make sure that I was always coming up with new combinations.  I created my Random Character Generator. (attached below).  This was based upon the appendixes that were listed in the back of the D&D Dungeon Master's Guide when I was a kid.  I started using this generator routinely, and still employ it when creating characters and when teaching character design to students.

This series is intended to use my generator to create characters on a regular basis to share the process with you.  I will try to be as faithful as possible to the attributes that are created, as the series is meant to challenge my skills, and make the characters as difficult as possible.

Enjoy
WOC

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Fantasy Character Workshop #006 

Race: Dragonnoid
Gender: Female
Class: Paladin
Armor: Splintmail/ Large Shield
Weapon: Rapier(Fire)
Missile:  xxx
Motiff: Pegasus
Equipment: idol,

After a bit of a break for the holidays and to meet some important deadlines, I've returned to my Fantasy Character Workshop.  This one was unusual and exemplifies what I enjoy about these challenges.  A dragonoid female character wielding a large shield and a rapier.  Usually these hulking figures are depicted as brutish warriors using weapons such as clubs and battle axes, so the thin blade of a rapier as well as the more graceful design of a female paladin was a refreshing mash-up.
I drew from the "steed" list for a coat of arms motif on the shield.

Enjoy

WOC

   




Friday, November 18, 2016

Fantasy Character Workshop #002

William O'Connor

Working as a fantasy illustrator for over twenty years I have created hundreds (maybe thousands) of fantasy characters.  When I was a student I would draw the characters of all the players in my gaming group.  later working for various games I would be commissioned to illustrate and design characters from stories.  As an artist many of these commissions became derivative to the point of becoming boring (Dwarf Fighter with an Axe, Elf Ranger with a Bow, etc.)  so I strove to change things up and make sure that I was always coming up with new combinations.  I created my Random Character Generator. (attached below).  This was based upon the appendixes that were listed in the back of the D&D Dungeon Master's Guide when I was a kid.  I started using this generator routinely, and still employ it when creating characters and when teaching character design to students.

This series is intended to use my generator to create characters on a regular basis to share the process with you.  I will try to be as faithful as possible to the attributes that are created, as the series is meant to challenge my skills, and make the characters as difficult as possible.

Enjoy
WOC


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Fantasy Character Workshop #002

Race: Dragonoid
Class: Fighter
Gender: M
Armor: Scalemail
Handedness: Single Weapon/Shield
Weapons: mace/shield
Missile: crossbow
Equipment: bracelet, sewing kit, food, paintbrush
Motiff: feathers

A fun challenge to do a dragon-man!  I like these guys because I love dragons, and I helped design the Dragonborn race in D&D 4th edition.  Usually depicted as brutish characters I kept with this steryotype making his costume seem cobbled together out of pieces and bits.  The scale armor helps  enhance the dragon aesthetic, but that was sheer luck of the generator.  I made the shield have a sharp, spiked silhouette that also should help enforce the dragon-esque look.  The details of the small sewing kit with scissors and the paintbrush on his belt are just fun- maybe he's an artist!, while the feather motif lent to a tribal necklace of feathers and bird skull.  All in all, an useful character that can bash skulls and mend socks.

Enjoy.

WOC