Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts

Sunday, September 20, 2099

Welcome to WOC Studios!

Welcome to William O'Connor Studios!
The Art of William O'Connor


Author/Illustrator of the best selling Dracopedia book trilogy, as well as illustrator of over 5000 illustrations for the gaming and publishing business, William OConnor's 25 year career has allowed him to work with such companies as Wizards of the Coast, Impact Books, Blizzard Entertainment, Sterling Publishing, Lucas Films, Activision and many more. Winner of over 30 industry awards for artistic excellence including 10 contributions to Spectrum: The Best in Contemporary Fantasy Art and 10 Chesley Nominations. William has taught and lectured around the country about his unique and varied artwork as well as being a regular contributor to the popular art blog Muddy Colors and exhibiting his work at such industry shows as Illuxcon, New York Comic Con and Gen Con. 

William now lives with his family and keeps his studio in New York. 

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Wednesday, November 8, 2017

Fantasy Character Workshop #011 Inktober

This October I participated in the online art challenge of Inktober, where artists are encouraged to produce a work of ink everyday and share it on Instagram.  I had never done an online challenge before but I found it was a fun and interesting exercise.  Although I wasn't able to do a drawing every day, I was able to produce a series of pen and ink illustrations based upon my continuing Fantasy Character Workshop challenge.  I'm including three of those works in this post and calling them Fantasy Character Workshop #011, Enjoy.

Please Follow and Share to see more Fantasy Character Workshop posts!!






Race: Elf
Gender: Female
Class: Fighter
Armor: Padded
Weapon: Short Sword
Missile: Composite Long Bow
Motiff:
Familiar:
Equipment:

Elvish warriors are natural archers,  moving stealthily through the thick wooded forest of her home defending her people from any evil that may venture too close.




Race: Dwarf
Gender: Female
Class: Ranger
Armor: none
Weapon: Scimitar and Axe
Missile
Motiff: Eagle
Familiar: Raven
Equipment:

Living in alpine environments  dwarves would make excellent mountaineers and  arctic warriors.  Moving across icy precipices and glaciers with sure-footed fleetness, this stalwart ranger surveys her land with the aid of her raven familiar.




Race: Half-Elf
Gender: Female
Class: Cleric
Armor: Chainmail
Weapon: Halberd
Missile
Motiff:
Familiar:
Equipment:

Clerics are warriors of the gods, using their sacred piety and blessings from their patrons to explore the darkness and mystery of the world around them.  This brave Cleric steps forward into the black unknown armed only with her sacred, ceremonial halberd and her faith.



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Thursday, September 7, 2017

The Cursed Folk: Designing the Tiefling




by William O’Connor

Still Frame.  Neverwinter  2013

Ten years ago in the spring of 2007 I was given the august responsibility of helping the creative team at Wizards of the Coast design many of the Races and Classes for Dungeons and Dragons 4th Edition.  This was a very exciting opportunity for an artist who had grown up with the art of Elmore and Parkinson hanging on his wall and had watched as Todd Lockwood had so masterfully designed the previous edition. 

The other races such as the humans and the elves had all been well established and besides giving them a little stylistic tweaking there wasn’t much to do with them.   The dragonborn were a new and unique challenge which I’ve already discussed in my earlier blog War of the Dragonborn.  However I was presented with a new race for the core set that despite my decade of illustrating for D&D I had never heard of before. 

The Tiefling were a race that had been only had slight mention in earlier editions and the artwork for the race was very minimal.  The most established depiction for the Tiefling was a small spot illustration in a 3rd edition monster manual.  The 4th edition design team wanted to make the Tiefling a core race but wanted to radically update their appearance to make them look more intimidating and “cool”.  The current depictions of the Tiefling did not inspire feelings of intimidation.  The drugstore little horns glued to the forehead and the thin cats tail made them look like humans at a con masquerade.  I knew that I wanted them to a be a distinctive race with unique anatomy and not a Star Trek Alien-of-the-Week or manga cartoon.

The horns and the tail were the defining elements of the race so my first direction was to make them as prominent as possible.  Part of the design of the 4th edition was to integrate the design into being a miniature game so part of the process was to make the character’s silhouettes easily recognizable from a distance. This consideration also had the challenge of limiting the height of any figure so horns that protruded upward were unwanted, but I felt they should still be distinctive.  I designed powerful horns that grew sweeping back from the skull and a tail that was not just a swishy, decorative monkey tail but a powerful dragon tail that was as substantial as a third leg.  The tail would be capable of an extra sweeping attack and would grant the Tiefling powerful bonuses to dexterity,  jumping, agility and discipline.  These bonuses would make the tiefling natural rogues and fighters.  With the horns as well I saw a fun opportunity to make them more than merely ornamental.  Designing the horns to grow as the character leveled up I thought was a fun chance to give the tiefling a unique ability to display their power.  

Early Concept Sketches Tiefling Anatomy 2007
Early visualization for Tielfling horn growth 2007


Tielfing Body Study 2007


In concept design it is understood that the process is a team effort and that dozens of people will be weighing in and chopping your ideas down into manageable pieces.  Knowing this I went in big with my initial ideas expecting them to be be turned down and needing to be modified.  To my surprise the design team liked them and we progressed with very little change to the initial concept, but from a mechanical view not many of my ideas were incorporated. 

Once the physical traits of the race became established I needed to start to design their cultural aesthetic.  The dwarves were from the mountains, the elves from the woods, the humans from the plains, but where were the tiefling from? What was their history?  I struggled with this in reading the texts since most of the descriptions talked of them being a nomadic people with no home living in small isolated communities mostly in human cities.  I eventual cornered the creative director Stacy Longstreet  and asked her to tell me who the tielfing were in one sentence.  She thought for a moment and then said, “They are the cursed people.”  Its rare in art when a bell goes off in your head, but that really happened and a flood of images poured into my head.  They weren’t evil they were cursed.  A dark, lost, unwanted people wandering the world carrying their shame with them wherever they went.  I loved it.  My immediate touchstone was of course vampires, and I worked to give the tielfing that sexy, dark and gothic appeal despite their "deformity".  I carried this idea over into everything about them, their clothes and equipment.  I wanted everything to have a twisted aesthetic as if all of their prized heirlooms and weapons, all the relics of a lost past,  were also cursed and contorted into horrible but beautiful shapes, imagining that the forms of the weapons should reflect the shapes of their tails.  Elegant and deadly like the tielfing themselves.




It has been a great pleasure to watch over the years a design that I’ve worked on be developed and evolve in the hands of many other artists and animators.  Below are some examples of never seen concept art I did ten years ago, Enjoy.

Enjoy-

WOC 


























©2017 William O'Connor Studios

Wednesday, August 2, 2017

Fantasy Character Workshop #010 Halfling Wizard


William O'Connor

Working as a fantasy illustrator for over twenty years I have created hundreds (maybe thousands) of fantasy characters. When I was a student I would draw the characters of all the players in my gaming group. later working for various games I would be commissioned to illustrate and design characters from stories. As an artist many of these commissions became derivative to the point of becoming boring (Dwarf Fighter with an Axe, Elf Ranger with a Bow, etc.) so I strove to change things up and make sure that I was always coming up with new combinations. I created my Random Character Generator. (attached below). This was based upon the appendixes that were listed in the back of the D&D Dungeon Master's Guide when I was a kid. I started using this generator routinely, and still employ it when creating characters and when teaching character design to students.

This series is intended to use my generator to create characters on a regular basis to share the process with you. I will try to be as faithful as possible to the attributes that are created, as the series is meant to challenge my skills, and make the characters as difficult as possible.

Enjoy
WOC


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Fantasy CharacterWorkshop #010 Halfling Wizard

Race: Halfling
Gender: Male
Class: Wizard
Armor: none
Weapon: Club
Missile:  Slingshot
Motiff: Eagle
Familiar: Eagle
Equipment:tankard, canteen, bell, jar

When we think of Halflings usually images of Bilbo and Frodo come to mind, but Halflings are not Hobbits. Halflings are cunning and agile adventurers with sharp minds making them ideal quest wizards.  Innately attuned to the natural world a Halfling wizard would very likely have a wild animal familiar like a hawk and the use of a common wooden cudgel would be quite effective in experienced hands.  Never judge a character by his size.

Enjoy

WOC

Check out the time lapse video as well:




Random Character Generator









©William O'Connor Studios.  All rights reserved.

Wednesday, April 26, 2017

Python Dragon



Check out my YouTube video of a time lapse digital sketch of Python Dragon...

PYTHON DRAGON VIDEO

https://www.youtube.com/watch?v=deU3AGtGoPM&feature=share

Enjoy

WOC

Friday, February 3, 2017

Fantasy Character Workshop #007

William O'Connor

Working as a fantasy illustrator for over twenty years I have created hundreds (maybe thousands) of fantasy characters.  When I was a student I would draw the characters of all the players in my gaming group.  later working for various games I would be commissioned to illustrate and design characters from stories.  As an artist many of these commissions became derivative to the point of becoming boring (Dwarf Fighter with an Axe, Elf Ranger with a Bow, etc.)  so I strove to change things up and make sure that I was always coming up with new combinations.  I created my Random Character Generator. (attached below).  This was based upon the appendixes that were listed in the back of the D&D Dungeon Master's Guide when I was a kid.  I started using this generator routinely, and still employ it when creating characters and when teaching character design to students.

This series is intended to use my generator to create characters on a regular basis to share the process with you.  I will try to be as faithful as possible to the attributes that are created, as the series is meant to challenge my skills, and make the characters as difficult as possible.

Enjoy
WOC


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Fantasy CharacterWorkshop #007 

Race: Half-Elf
Gender: Male
Class: Barbarian
Armor: Platemail and Small Shield
Weapon: Pick
Missile:  Crossbow
Motiff: Wolf
Equipment: Hat, spurs, wand, journal

Another fun juxtaposition of elements I never would have come up with on my own.  The half elf is not a race that one commonly associates with barbarians, while plate mail and a pick is not the kit commonly used to arm this class either.  I was able to use the randomly generated motiff of the wolf as the unifying element both with the hide cape and small shield that would give the character a more tribal aesthetic, while the pick became more inspired by an American Indian war club rather than a European military pick.

Thanks.

WOC















Wednesday, November 30, 2016

Fantasy Character Workshop #003

William O'Connor

Working as a fantasy illustrator for over twenty years I have created hundreds (maybe thousands) of fantasy characters.  When I was a student I would draw the characters of all the players in my gaming group.  later working for various games I would be commissioned to illustrate and design characters from stories.  As an artist many of these commissions became derivative to the point of becoming boring (Dwarf Fighter with an Axe, Elf Ranger with a Bow, etc.)  so I strove to change things up and make sure that I was always coming up with new combinations.  I created my Random Character Generator. (attached below).  This was based upon the appendixes that were listed in the back of the D&D Dungeon Master's Guide when I was a kid.  I started using this generator routinely, and still employ it when creating characters and when teaching character design to students.

This series is intended to use my generator to create characters on a regular basis to share the process with you.  I will try to be as faithful as possible to the attributes that are created, as the series is meant to challenge my skills, and make the characters as difficult as possible.

Enjoy
WOC

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Fantasy Character Workshop #003

Race: Human
Gender: Female
Class:Wizard
Armor:None
Weapon: Flail
Magic: Acid
Familiar: Owl
Missile:  Crossbow
Motiff: Lightning
Equipment: Rug, Spork, Bottle, Coffer

This character design was a fun challenge.  Initially focused on the flail and the owl, I finally realized that the off-hand addition of the rug, would make for an exciting addition for a wizard as an enchanted flying carpet.  Balancing on a flying carpet gave the figure a twisting, surfing effect, while the cape and the addition of a scarf added movement and speed to the design.  The lightning motif was incorporated into the carpet, the cape and the spell casting.

Enjoy

WOC


















all text and images are ©William O'Connor Studios